While the early stages don't present much of a challenge, they serve the purpose of a tutorial for how to use the obstacles in the construction mode, as well as being a great resource for ideas for when you start building your own levels. There is some room for advanced planning, as the Minis normally don't start to move until you tap them, but you'll have to constantly move things around to keep up with their constant forward movement. It's Lemmings-style gameplay with a Mario twist. In each level you arrange girders, ladders, conveyers, tunnels, and more to guide the wind-up toy Mini Marios through levels filled with various enemies and obstacles to get them through the goal door while collecting coins and bonuses, all within a time limit. The main game presents you with an abundance of levels, which are unlockable in sequence. Still images and game graphics are used in combination to present these sections, giving detailed, cartoon-like scenes. Donkey Kong is of course gallivanting away with Pauline in every scene, but it's the reasons behind it and Mario's reactions and methods of chasing after him that will keep you amused. The game draws you in with its comical introduction and cut-scenes. It's a very polished, user-friendly experience with a lot to offer in every section. Donkey Kong Mini Land series, Mini Land Mayhem offers few changes but enhances connectivity features.
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